How to play

Filipino Mahjong in five minutes. It's easier than your tita makes it look.

The goal

Build a winning hand of 17 tiles: five sets plus one pair, then call "Todas!" A set is a run of three in the same suit (chow), three of a kind (pong), or four of a kind (kong).

Your turn

Draw a tile, then discard one you don't need. That's it. If you draw a flower, it goes to your bonus area and you draw again — flowers are free points.

Calling discards

CallWhat you needWho can call
ChowTwo tiles that make a run with the discardOnly the next player
PongTwo matching tiles in handAnyone
KongThree matching tiles in handAnyone (draws a bonus tile)
TodasThe discard completes your handAnyone — game over

If two calls clash: todas beats everything, kong/pong beat chow.

Scoring

Winning is 10 points, plus bonuses: +2 for winning on your own draw (bunot), +1 per flower, +2 per kong, +3 if you never called a discard (fully concealed hand).

Good to know

Winds and dragons can't form runs — only pairs, pongs, and kongs. If the wall runs out before anyone wins, the round is a draw. No shame in it; shuffle and run it back.

Got it — deal me in